Category: Devlog
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Ardenfall Devlog 8
One year later, a new devlog has arrived! We take a look at new animations, improved combat, new armor and weapons, voicelines, and so much more!
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Ardenfall Demo 0.6.11 Changelog
A new (small) update has landed for Ardenfall’s Demo! The main feature being added is autosaving – no more losing progress if you forget to save, woohoo! It also brings a handful of fixes and quality of life additions. Features: Autosaving! Fixes: Fixed weapons sometimes not appearing when equipping Fixed lockpick chance percentage ui being…
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Video Devlog #6: OVERHAULING Stealth in Ardenfall
A new devlog has finally landed! This is the most update-packed video we’ve done, showcasing our work we’ve done both in the demo and beyond!
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Video Devlog #5: Gearing up for a DEMO!
Another update is here! We’re getting closer and closer to the free demo release, with new animations, balancing, and characters!
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Combat and Creativity (Devlog 13)
Another Devlog, this one super late! Luckily it is also packed full of content! In the past month, the AI and Quest system has been worked on, making more and more quest types possible. We’ve also added new creatures, attacks types, clothing, and even an overworld Dungeon! If you missed the devlog, be sure to…
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Monsters and Models (Devlog 12)
After a bit of devlog silence, Devlog 12 finally is here, showing off several new monsters, features, and tools. Development is starting to get up to speed, with more planning and focused goals. If you missed our last devlog, be sure to check it out! And without further ado, let’s begin. Kimashi While not implemented…
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Swamps and Systems (Devlog 11)
Hello and welcome to Devlog 11 for Ardenfall, the open ended RPG! These past few weeks has seen some major new additions to the project, from new swamp trees to a new dialog system and quest system, and the beginning of a new AI system. So much to go through, so lets begin! As usual,…


