Category: Devlog

  • Dialog and Optimizations (Devlog 10)

    Dialog and Optimizations (Devlog 10)

    Hello, and welcome to the 10th devlog for Ardenfall, the Open Ended RPG! This is a more technical post, with few gameplay features. However, I hope you can still enjoy reading, alongside checking out our last devlog. New Armor Set Toshi has done it again, building a new armor set. This time the armor is…

  • Combat and Tools (Devlog 9)

    Combat and Tools (Devlog 9)

    Hello again, and welcome to the 9th devlog for Ardenfall, the open ended RPG game. A large chunk of the additions this time around have been rather technical tool implementations, as opposed to simply being gameplay features. I’ve decided to split this post into two parts – gameplay, and technical. Gameplay Segment Blocking and Parrying…

  • Armor and Animation (Devlog 8)

    Armor and Animation (Devlog 8)

    Welcome to Devlog 8 for Ardenfall, the open-ended RPG! We managed to get some good content built, especially some awesome armor sets. If you missed the last devlog, you can check it out here. Moving on, here is our work for the past few weeks! New Armor Toshi has modeled some awesome armor, a traditional…

  • Swamp Architecture and Decor (Devlog 7)

    Swamp Architecture and Decor (Devlog 7)

    Hello and welcome to the seventh devlog for Ardenfall, the open-ended fantasy RPG! If you want to first see what we’re about, check out our about page, as well as our gallery. For the past few weeks we’ve been focused on getting some content into the game, and figuring out the kinks in the pipeline.…

  • A Face Lift (Devlog 6)

    A Face Lift (Devlog 6)

    Hello, and welcome to the sixth Devlog of Ardenfall! If you’re unfamiliar with the project, Ardenfall is a indie rpg game focused on Choice, Roleplaying, and Exploration. You can read more here! Most of the work for the past few weeks has been dedicated to implementing the new rig and assorted features related to such.…

  • Adding Character (Devlog 5)

    Adding Character (Devlog 5)

    Hello again! It’s been longer that usual, but we’re back in business. :) The Venuki A new monster! While the fighting animations haven’t been added yet, I plan on making them short distance enemies, with a grapple attack (shooting their head out) to bring enemies within attacking distance. Facing the Music Ardenfall will soon have…

  • Dungeons and Demos (Devlog 4)

    Dungeons and Demos (Devlog 4)

    This devlog is a quite a bit late since I wanted to pack all of our work for our demo we showed off at the ifest convention into a single devlog. We added a lot of new content, and started figuring out the workflows related to level and enemy design. New Content Ice Wall Spell…

  • Chemistry, Swords, and Dwarves (Devlog 3)

    Chemistry, Swords, and Dwarves (Devlog 3)

    Hello again, and welcome to Devlog #3! Let’s get right into this :) Chemistry Engine If you’re familiar with Legend of Zelda Breath of the Wild, then you may have heard of the term “Chemistry Engine”. It’s a term coined by the developers over at Nintendo, and it refers to complex intertwined systems that allow…

  • Ezeki, Garvak, Streaming (Devlog 2)

    Ezeki, Garvak, Streaming (Devlog 2)

    These three weeks flew by quickly, especially since I was out of town for the a week, but I still got some work done! Here are the most exciting additions. :) Building a City I wanted to try my hand at taking our blocking of Ezeki to the next level, so I spent a day…

  • Scripting, Dialog and Quests (Devlog 1)

    Scripting, Dialog and Quests (Devlog 1)

    I decided it was time to begin a devlog series – my current schedule is going to be roughly bi-weekly, we’ll see how it goes. At some point I may start posting video devlogs as well! Modeling A Face I decided it was time to model the basemesh for the face of the characters, and…