Ardenfall News
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Join Us: Virtual Showcase @ Seattle Indies
Join us for our first virtual showcase for Ardenfall! We’ll be showing off gameplay, locations, and quests, as well as developer insights, tools, art, and more! When: 1PM-4PM 3/27/20 PST Where: Seattle Indies Discord! Anyone and everyone can join and interact!
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Enchantments and Advancements (Devlog 16)
Hello and welcome to the newest and shiniest devlog for Ardenfall, the Open-Ended RPG! It has been a LOT of time since the last devlog, so I had to pick my favorite additions and changes. A lot of internal work has been done, but also a bunch of features and additions have been added as…
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Simply Features (Devlog 14)
Hello! Welcome to the 14th devlog for Ardenfall, the open ended RPG. This devlog is full of a lot of simple features and additions that add up in a very nice way! If you haven’t already, be sure to join our Discord to ask any questions and share your thoughts! New Shacks Toshi has modeled…
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Combat and Creativity (Devlog 13)
Another Devlog, this one super late! Luckily it is also packed full of content! In the past month, the AI and Quest system has been worked on, making more and more quest types possible. We’ve also added new creatures, attacks types, clothing, and even an overworld Dungeon! If you missed the devlog, be sure to…
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Monsters and Models (Devlog 12)
After a bit of devlog silence, Devlog 12 finally is here, showing off several new monsters, features, and tools. Development is starting to get up to speed, with more planning and focused goals. If you missed our last devlog, be sure to check it out! And without further ado, let’s begin. Kimashi While not implemented…
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Building Open-World Save Systems
One big question when building an open world game is how saving and loading of states will function. With so many complex systems, ensuring that this works takes a lot of effort and planning. Here’s how I built Ardenfall’s save system so far, and various things I have learned. This is a very technical post,…
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Development Live Stream: Every Sunday
Twitch: SpellcastStudios At long last, I’ve decided to start up an official livestream for Ardenfall. Some days will be spent simply developing, answering whatever questions watchers have, and other days will be on specific topics, such as worldbuilding, rpg design and more. Here’s the schedule: Sunday: 6pm – 8pm PST I hope to see you…

