Ardenfall News

  • Devlog Video #1: Introduction to our Open World RPG!

    Devlog Video #1: Introduction to our Open World RPG!

    After four years of development, we have finally made our first devlog video! This video acts an introduction for the project – locations, monsters, mechanics, and quests! I hope you enjoy our introduction to the world of Ardenfall.    

  • Join Us: Virtual Showcase @ Seattle Indies

    Join Us: Virtual Showcase @ Seattle Indies

    Join us for our first virtual showcase for Ardenfall! We’ll be showing off gameplay, locations, and quests, as well as developer insights, tools, art, and more! When: 1PM-4PM 3/27/20 PST Where: Seattle Indies Discord! Anyone and everyone can join and interact!

  • Enchantments and Advancements (Devlog 16)

    Enchantments and Advancements (Devlog 16)

    Hello and welcome to the newest and shiniest devlog for Ardenfall, the Open-Ended RPG! It has been a LOT of time since the last devlog, so I had to pick my favorite additions and changes. A lot of internal work has been done, but also a bunch of features and additions have been added as…

  • Swamps and Sorcery (Devlog 15)

    Swamps and Sorcery (Devlog 15)

    Hello and welcome to another Devlog! This month saw Ardenfall hit its third year in development, what a crazy ride! Beyond that, it’s time to show off a new set of features, creatures, models! If you missed last Devlog, be sure to check it out here. And if you want to learn more, be sure…

  • Simply Features (Devlog 14)

    Simply Features (Devlog 14)

    Hello! Welcome to the 14th devlog for Ardenfall, the open ended RPG. This devlog is full of a lot of simple features and additions that add up in a very nice way! If you haven’t already, be sure to join our Discord to ask any questions and share your thoughts! New Shacks Toshi has modeled…

  • Combat and Creativity (Devlog 13)

    Combat and Creativity (Devlog 13)

    Another Devlog, this one super late! Luckily it is also packed full of content! In the past month, the AI and Quest system has been worked on, making more and more quest types possible. We’ve also added new creatures, attacks types, clothing, and even an overworld Dungeon! If you missed the devlog, be sure to…

  • Monsters and Models (Devlog 12)

    Monsters and Models (Devlog 12)

    After a bit of devlog silence, Devlog 12 finally is here, showing off several new monsters, features, and tools. Development is starting to get up to speed, with more planning and focused goals. If you missed our last devlog, be sure to check it out! And without further ado, let’s begin. Kimashi While not implemented…

  • Building Open-World Save Systems

    Building Open-World Save Systems

    One big question when building an open world game is how saving and loading of states will function. With so many complex systems, ensuring that this works takes a lot of effort and planning. Here’s how I built Ardenfall’s save system so far, and various things I have learned. This is a very technical post,…

  • Development Live Stream: Every Sunday

    Development Live Stream: Every Sunday

    Twitch: SpellcastStudios At long last, I’ve decided to start up an official livestream for Ardenfall. Some days will be spent simply developing, answering whatever questions watchers have, and other days will be on specific topics, such as worldbuilding, rpg design and more. Here’s the schedule: Sunday: 6pm – 8pm PST I hope to see you…