Ardenfall News

  • Swamps and Systems (Devlog 11)

    Swamps and Systems (Devlog 11)

    Hello and welcome to Devlog 11 for Ardenfall, the open ended RPG! These past few weeks has seen some major new additions to the project, from new swamp trees to a new dialog system and quest system, and the beginning of a new AI system. So much to go through, so lets begin! As usual,…

  • Dialog and Optimizations (Devlog 10)

    Dialog and Optimizations (Devlog 10)

    Hello, and welcome to the 10th devlog for Ardenfall, the Open Ended RPG! This is a more technical post, with few gameplay features. However, I hope you can still enjoy reading, alongside checking out our last devlog. New Armor Set Toshi has done it again, building a new armor set. This time the armor is…

  • Combat and Tools (Devlog 9)

    Combat and Tools (Devlog 9)

    Hello again, and welcome to the 9th devlog for Ardenfall, the open ended RPG game. A large chunk of the additions this time around have been rather technical tool implementations, as opposed to simply being gameplay features. I’ve decided to split this post into two parts – gameplay, and technical. Gameplay Segment Blocking and Parrying…

  • Crafting a Sky System in Unity

    Crafting a Sky System in Unity

    In a normal scene, the sky can often take up nearly 50% of the screen. With that in mind, I set out to create a sky system that is beautiful and simple. This is a technical dive into the inner workings of Ardenfall’s sky system. If you’re more interested in individual features, then I would…

  • Armor and Animation (Devlog 8)

    Armor and Animation (Devlog 8)

    Welcome to Devlog 8 for Ardenfall, the open-ended RPG! We managed to get some good content built, especially some awesome armor sets. If you missed the last devlog, you can check it out here. Moving on, here is our work for the past few weeks! New Armor Toshi has modeled some awesome armor, a traditional…

  • Open World Streaming in Unity

    Open World Streaming in Unity

    When I started working on Ardenfall, I quickly realized I would need to develop a world structure, and world streaming. Here’s a dive into the technical bits on how Ardenfall loads its world! If you’re more interested in the project itself, then the latest devlog may be more to your liking. Regardless, lets continue! Data…

  • Swamp Architecture and Decor (Devlog 7)

    Swamp Architecture and Decor (Devlog 7)

    Hello and welcome to the seventh devlog for Ardenfall, the open-ended fantasy RPG! If you want to first see what we’re about, check out our about page, as well as our gallery. For the past few weeks we’ve been focused on getting some content into the game, and figuring out the kinks in the pipeline.…

  • A Face Lift (Devlog 6)

    A Face Lift (Devlog 6)

    Hello, and welcome to the sixth Devlog of Ardenfall! If you’re unfamiliar with the project, Ardenfall is a indie rpg game focused on Choice, Roleplaying, and Exploration. You can read more here! Most of the work for the past few weeks has been dedicated to implementing the new rig and assorted features related to such.…

  • Adding Character (Devlog 5)

    Adding Character (Devlog 5)

    Hello again! It’s been longer that usual, but we’re back in business. :) The Venuki A new monster! While the fighting animations haven’t been added yet, I plan on making them short distance enemies, with a grapple attack (shooting their head out) to bring enemies within attacking distance. Facing the Music Ardenfall will soon have…