Tag: Monster

  • Video Devlog #4: Terrifying Vine Creatures and Necromancy!

    Video Devlog #4: Terrifying Vine Creatures and Necromancy!

    This devlog comes packed with new updates! New VFX, monsters, locations, and improvements.  

  • Swamps and Sorcery (Devlog 15)

    Swamps and Sorcery (Devlog 15)

    Hello and welcome to another Devlog! This month saw Ardenfall hit its third year in development, what a crazy ride! Beyond that, it’s time to show off a new set of features, creatures, models! If you missed last Devlog, be sure to check it out here. And if you want to learn more, be sure…

  • Monsters and Models (Devlog 12)

    Monsters and Models (Devlog 12)

    After a bit of devlog silence, Devlog 12 finally is here, showing off several new monsters, features, and tools. Development is starting to get up to speed, with more planning and focused goals. If you missed our last devlog, be sure to check it out! And without further ado, let’s begin. Kimashi While not implemented…

  • Dungeons and Demos (Devlog 4)

    Dungeons and Demos (Devlog 4)

    This devlog is a quite a bit late since I wanted to pack all of our work for our demo we showed off at the ifest convention into a single devlog. We added a lot of new content, and started figuring out the workflows related to level and enemy design. New Content Ice Wall Spell…

  • Ezeki, Garvak, Streaming (Devlog 2)

    Ezeki, Garvak, Streaming (Devlog 2)

    These three weeks flew by quickly, especially since I was out of town for the a week, but I still got some work done! Here are the most exciting additions. :) Building a City I wanted to try my hand at taking our blocking of Ezeki to the next level, so I spent a day…