Tag: Indie Game

  • Video Devlog #4: Terrifying Vine Creatures and Necromancy!

    Video Devlog #4: Terrifying Vine Creatures and Necromancy!

    This devlog comes packed with new updates! New VFX, monsters, locations, and improvements.  

  • Dialog and Optimizations (Devlog 10)

    Dialog and Optimizations (Devlog 10)

    Hello, and welcome to the 10th devlog for Ardenfall, the Open Ended RPG! This is a more technical post, with few gameplay features. However, I hope you can still enjoy reading, alongside checking out our last devlog. New Armor Set Toshi has done it again, building a new armor set. This time the armor is…

  • Combat and Tools (Devlog 9)

    Combat and Tools (Devlog 9)

    Hello again, and welcome to the 9th devlog for Ardenfall, the open ended RPG game. A large chunk of the additions this time around have been rather technical tool implementations, as opposed to simply being gameplay features. I’ve decided to split this post into two parts – gameplay, and technical. Gameplay Segment Blocking and Parrying…

  • Crafting a Sky System in Unity

    Crafting a Sky System in Unity

    In a normal scene, the sky can often take up nearly 50% of the screen. With that in mind, I set out to create a sky system that is beautiful and simple. This is a technical dive into the inner workings of Ardenfall’s sky system. If you’re more interested in individual features, then I would…

  • Open World Streaming in Unity

    Open World Streaming in Unity

    When I started working on Ardenfall, I quickly realized I would need to develop a world structure, and world streaming. Here’s a dive into the technical bits on how Ardenfall loads its world! If you’re more interested in the project itself, then the latest devlog may be more to your liking. Regardless, lets continue! Data…

  • Swamp Architecture and Decor (Devlog 7)

    Swamp Architecture and Decor (Devlog 7)

    Hello and welcome to the seventh devlog for Ardenfall, the open-ended fantasy RPG! If you want to first see what we’re about, check out our about page, as well as our gallery. For the past few weeks we’ve been focused on getting some content into the game, and figuring out the kinks in the pipeline.…