Tag: Devlog

  • Video Devlog #4: Terrifying Vine Creatures and Necromancy!

    Video Devlog #4: Terrifying Vine Creatures and Necromancy!

    This devlog comes packed with new updates! New VFX, monsters, locations, and improvements.  

  • Devlog Video #1: Introduction to our Open World RPG!

    Devlog Video #1: Introduction to our Open World RPG!

    After four years of development, we have finally made our first devlog video! This video acts an introduction for the project – locations, monsters, mechanics, and quests! I hope you enjoy our introduction to the world of Ardenfall.    

  • Swamps and Sorcery (Devlog 15)

    Swamps and Sorcery (Devlog 15)

    Hello and welcome to another Devlog! This month saw Ardenfall hit its third year in development, what a crazy ride! Beyond that, it’s time to show off a new set of features, creatures, models! If you missed last Devlog, be sure to check it out here. And if you want to learn more, be sure…

  • Combat and Creativity (Devlog 13)

    Combat and Creativity (Devlog 13)

    Another Devlog, this one super late! Luckily it is also packed full of content! In the past month, the AI and Quest system has been worked on, making more and more quest types possible. We’ve also added new creatures, attacks types, clothing, and even an overworld Dungeon! If you missed the devlog, be sure to…

  • Monsters and Models (Devlog 12)

    Monsters and Models (Devlog 12)

    After a bit of devlog silence, Devlog 12 finally is here, showing off several new monsters, features, and tools. Development is starting to get up to speed, with more planning and focused goals. If you missed our last devlog, be sure to check it out! And without further ado, let’s begin. Kimashi While not implemented…

  • Combat and Tools (Devlog 9)

    Combat and Tools (Devlog 9)

    Hello again, and welcome to the 9th devlog for Ardenfall, the open ended RPG game. A large chunk of the additions this time around have been rather technical tool implementations, as opposed to simply being gameplay features. I’ve decided to split this post into two parts – gameplay, and technical. Gameplay Segment Blocking and Parrying…

  • Armor and Animation (Devlog 8)

    Armor and Animation (Devlog 8)

    Welcome to Devlog 8 for Ardenfall, the open-ended RPG! We managed to get some good content built, especially some awesome armor sets. If you missed the last devlog, you can check it out here. Moving on, here is our work for the past few weeks! New Armor Toshi has modeled some awesome armor, a traditional…

  • Swamp Architecture and Decor (Devlog 7)

    Swamp Architecture and Decor (Devlog 7)

    Hello and welcome to the seventh devlog for Ardenfall, the open-ended fantasy RPG! If you want to first see what we’re about, check out our about page, as well as our gallery. For the past few weeks we’ve been focused on getting some content into the game, and figuring out the kinks in the pipeline.…

  • A Face Lift (Devlog 6)

    A Face Lift (Devlog 6)

    Hello, and welcome to the sixth Devlog of Ardenfall! If you’re unfamiliar with the project, Ardenfall is a indie rpg game focused on Choice, Roleplaying, and Exploration. You can read more here! Most of the work for the past few weeks has been dedicated to implementing the new rig and assorted features related to such.…

  • Adding Character (Devlog 5)

    Adding Character (Devlog 5)

    Hello again! It’s been longer that usual, but we’re back in business. :) The Venuki A new monster! While the fighting animations haven’t been added yet, I plan on making them short distance enemies, with a grapple attack (shooting their head out) to bring enemies within attacking distance. Facing the Music Ardenfall will soon have…