Tag: Adventure
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Devlog Video #1: Introduction to our Open World RPG!
After four years of development, we have finally made our first devlog video! This video acts an introduction for the project – locations, monsters, mechanics, and quests! I hope you enjoy our introduction to the world of Ardenfall.
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Crafting a Sky System in Unity
In a normal scene, the sky can often take up nearly 50% of the screen. With that in mind, I set out to create a sky system that is beautiful and simple. This is a technical dive into the inner workings of Ardenfall’s sky system. If you’re more interested in individual features, then I would…
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Armor and Animation (Devlog 8)
Welcome to Devlog 8 for Ardenfall, the open-ended RPG! We managed to get some good content built, especially some awesome armor sets. If you missed the last devlog, you can check it out here. Moving on, here is our work for the past few weeks! New Armor Toshi has modeled some awesome armor, a traditional…
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Open World Streaming in Unity
When I started working on Ardenfall, I quickly realized I would need to develop a world structure, and world streaming. Here’s a dive into the technical bits on how Ardenfall loads its world! If you’re more interested in the project itself, then the latest devlog may be more to your liking. Regardless, lets continue! Data…
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Swamp Architecture and Decor (Devlog 7)
Hello and welcome to the seventh devlog for Ardenfall, the open-ended fantasy RPG! If you want to first see what we’re about, check out our about page, as well as our gallery. For the past few weeks we’ve been focused on getting some content into the game, and figuring out the kinks in the pipeline.…
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A Face Lift (Devlog 6)
Hello, and welcome to the sixth Devlog of Ardenfall! If you’re unfamiliar with the project, Ardenfall is a indie rpg game focused on Choice, Roleplaying, and Exploration. You can read more here! Most of the work for the past few weeks has been dedicated to implementing the new rig and assorted features related to such.…
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Dungeons and Demos (Devlog 4)
This devlog is a quite a bit late since I wanted to pack all of our work for our demo we showed off at the ifest convention into a single devlog. We added a lot of new content, and started figuring out the workflows related to level and enemy design. New Content Ice Wall Spell…
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Chemistry, Swords, and Dwarves (Devlog 3)
Hello again, and welcome to Devlog #3! Let’s get right into this :) Chemistry Engine If you’re familiar with Legend of Zelda Breath of the Wild, then you may have heard of the term “Chemistry Engine”. It’s a term coined by the developers over at Nintendo, and it refers to complex intertwined systems that allow…
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Ezeki, Garvak, Streaming (Devlog 2)
These three weeks flew by quickly, especially since I was out of town for the a week, but I still got some work done! Here are the most exciting additions. :) Building a City I wanted to try my hand at taking our blocking of Ezeki to the next level, so I spent a day…
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Scripting, Dialog and Quests (Devlog 1)
I decided it was time to begin a devlog series – my current schedule is going to be roughly bi-weekly, we’ll see how it goes. At some point I may start posting video devlogs as well! Modeling A Face I decided it was time to model the basemesh for the face of the characters, and…