Tag: Quickie

  • Quickie: Building a Scene Batcher for Unity3D

    Quickie: Building a Scene Batcher for Unity3D

    Ardenfall’s world is split into cells – each cell being a square chunk of the world. Each of these cells hold a lot of info – foliage data, region information, a scene, and other stuff. A lot of this stuff is automatically generated, because otherwise I’d die trying to get it all done! At first,…

  • Our Foliage System for Unity

    Our Foliage System for Unity

    A Custom Foliage System As everyone knows, Unity’s terrain / foliage system isn’t exactly modern. Hence, I’ve been doing everything I can to avoid the horrors of these systems. The first step in that direction was to build my own foliage system. Cell Based Data First off, a simple explanation of Ardenfall’s world-data structure is…