The third patch for Ardenfall’s softlaunched demo has arrived! This comes with a handful of small features, and a ton of improvements and fixes.

Download the Demo here!

Features:

  • Added “Custom Map Marker” system
  • Made arrows / throwing knives re-lootable from corpse
  • Added simple clock to quest menu
  • Added Niko monster variant
  • Added Niko SFX

Improvements:

  • Made “Q” open the Quest Journal, instead of the Map
  • Optimized distance terrain not stripping higher level LODs
  • Made non humanoids unable to open doors
  • Improved Poison Ball spell
  • Added new starting item set for summoners
  • Improved ranged and assassin starting item sets
  • Minor optimizations on lighting systems
  • Reduced blur in water
  • Made NPC’s always pass stat requirement
  • Made NPC’s always pass enchantment stat multiplier
  • Added character limit to player name
  • Added options menu to main menu
  • Made “Feed Dead” enchantment not apply to bows and melee weapons
  • Improved HUD elements
  • Increased overall brightness of game
  • Improved npc’s shortbow ai
  • Made exploding pods react to monsters
  • Flipped keys for containers (opening vs taking)
  • Added “click delay” to weapons after dialog closing, stopping users from accidentally attacking enemies after dialog
  • Added “Favorites” menu
  • Made melee weapons block after attacking if secondary mouse is being held down
  • Made throwing potions not affect thrower
  • Improved audio volume falloff

Major Fixes:

  • Fixed leveling up skills sometimes “locking”
  • Fixed melee weapon locking
  • Fixed bow locking when aiming while entering water

Fixes:

  • Fixed map fog of war inverting when saving
  • Fixed arrow staying in hand sometimes
  • Fixed enchanted weapons not scaling to ability with weapon
  • Fixed Poison Ball spell visual
  • Made equipped spell / throwing potion / throwing item non-quickusable
  • Fixed quickslot item not being able to be requickslotted
  • Fixed outlaws not attacking player
  • Fixed bounty being affected by effects too much
  • Fixed items without requirements
  • Fixed quickslot sometimes not reassigning
  • Fixed arrow count in hud not updating when shooting/picking up arrows
  • Fixed fall damage not triggering
  • Fixed npc’s not always noticing when allies are yelling
  • Fixed quest location “discovered” not saving state
  • Fixed darvaki sometimes not attacking player
  • Fixed “Well Rested” status effect when you sleep at inn being too short
  • Fixed humanoid ragdolls sometimes teleporting into the floor
  • Fixed camera breaking in certain instances
  • Fixed spells/potions not using roman numerals

Balance:

  • Made attribute and skill modifiers allow to go beyond base cap
  • Increased high level health
  • Increased high level simple enemy damage
  • Slowed down shortsword animations
  • Removed bleed and crit from greatsword and made stun only occur on hard attack
  • Removed bleed and stun from shortsword
  • Removed stun and crit from dagger
  • Made katana a light weapon
  • Increased greataxe hard attack damage and decreased base damage
  • Decreased shortbow and longbow damage
  • Fixed initial fine weapon stat
  • Set maximum companion count to 1
  • Increased value of monster drops
  • Added skill requirements to spell slates and spell scrolls
  • Redesigned how initial skills are calculated for player and npc’s