The second patch for the Ardenfall Demo is here – consisting of some MAJOR save related fixes, plus a few minor features and tons of smaller fixes.
Features
Content:
- Added Inn system: sleep at the inn and skip the night!
- Made several fungi pickable, added new consumables
Improvements:
- Improved heavy weapon animations and combat feel
- Improved dagger combat
- Improved Dozaru animations
- Improved Darvaki animations
- Improved Inn level design
- Improved southern forest level design
- Added more spawn points
- Improved Sheru Tombs entrance
- Made inventory and gold changes show up in UI
- Made NPC merchants, inn keepers, and quest NPC’s show relevant icon on lookat
- Improved faction relationship UI
- Added traits to in-game character sheet
- Added simple quickslot visual to player inventory screen
- Added “Open Log Files” button to options menu
- Added many more icons to dialog
Major Fixes:
- Fixed character name, faction relationships, and certain attributes + skills not saving
- Fixed locked chest becoming non-interactable after saving
Fixes:
- Fixed movement stutter
- Fixed “faction popup” appearing when it shouldn’t (Regression in 0.6.4)
- Reduced volume of stone footstep sounds
- Fixed Outlaws not attacking the player
- Fixed silvanite chestplace not hiding arms
- Fixed dark steel greatsword offset
- Removed character bone scaling temporarily, fixing various animation offset issues
- Fixed some pickables having “Pick {0}” in name
- Fixed Darvaki “Saluting”
- Removed player “flinching”, fixing issues with weapon being misaligned
- Fixed sheranu hut interiors not applying interior ambient filter
- Fixed barefeet not playing object footstep sounds
- Fixed character name not having limit
- Removed confusing “Equip” option from item pickups
- Renamed “Loot” option to “Open” for dead bodies to be consistent with containers
- Fixed “health delta” UI not working sometimes
- Fixed a soft lock in Yanaki quest
- Fixed outline sticking around on pickable plants
Balance:
- Increased money gained from selling items
- Made merchants refill gold and money every day
- Made plants pickable every day
- Heavily increased chance of arrows appearing in containers